©2025

Careers*

©2025

Careers*

©2025

Careers*

©2025

Careers*

Join us

We hire for craft and curiosity, and we keep people by giving them real ownership of the games they work on. See open roles below

Quality Assurance

  • Play the game to identify errors and issues regarding gameplay, graphics, logic, and content.

  • Report findings to the production team to ensure timely fixes prior to release.

  • Understand game mechanics and design documentation, and adhere to SkyBull’s standard testing procedures.

  • Provide feedback on specific game features from both a tester’s and a user’s perspective.

  • Use Jira to report bugs and track work progress.

Intern Unity Developer

  • 3rd–4th year students or fresh graduates majoring in IT, Software Engineering, or related fields;

  • Knowledge of C# programming and experience with Unity;

  • Understanding of concepts such as Rigidbody, Collider, Animator, Prefab, ScriptableObject, etc.;

  • Experience working on personal projects (mini games, individual assignments, game jams, etc.);

  • Strong logical thinking, passion for games, and a desire to pursue a career in Game Development;

  • Willingness to learn, ability to work in a team, and a professional working attitude;

  • Understanding and ability to apply common design patterns in game development such as Singleton, Factory, Observer, State Machine, etc.

Quality Assurance

  • Play the game to identify errors and issues regarding gameplay, graphics, logic, and content.

  • Report findings to the production team to ensure timely fixes prior to release.

  • Understand game mechanics and design documentation, and adhere to SkyBull’s standard testing procedures.

  • Provide feedback on specific game features from both a tester’s and a user’s perspective.

  • Use Jira to report bugs and track work progress.

Intern Unity Developer

  • 3rd–4th year students or fresh graduates majoring in IT, Software Engineering, or related fields;

  • Knowledge of C# programming and experience with Unity;

  • Understanding of concepts such as Rigidbody, Collider, Animator, Prefab, ScriptableObject, etc.;

  • Experience working on personal projects (mini games, individual assignments, game jams, etc.);

  • Strong logical thinking, passion for games, and a desire to pursue a career in Game Development;

  • Willingness to learn, ability to work in a team, and a professional working attitude;

  • Understanding and ability to apply common design patterns in game development such as Singleton, Factory, Observer, State Machine, etc.

©Copyright Skybull2025. All rights reserved.

©Copyright Skybull2025. All rights reserved.

©Copyright Skybull2025. All rights reserved.